WebDoes the "Prebake Collision Meshes" setting ignore my InflateMesh settings? If so, how can I go about loading in these convex meshes without my game freezing for several seconds? … WebAug 28, 2024 · 4. Create asset bundles by Enabling/Disabling Prebake collision meshes* 5. Observe that building asset bundles with prebake collision meshes enabled takes about ~ 9 minutes. Expected result: build time for high-poly scenes with MeshCollider should take excessively long. Reproduced in: 2024.3.0a11, 2024.2.6f1, 2024.4.10f1, 2024.1.4p1
Unity 性能优化-设置篇
WebPrebake Collision Meshes: 启用此选项可在构建时将碰撞数据添加到网格。 Keep Loaded Shaders Alive: 启用此选项可防止卸载着色器。 Preloaded Assets: 设置一个资源数组,供 … WebJan 28, 2024 · Setting Function; Prebake Collision Meshes: Enable this option to add collision A collision occurs when the physics engine detects that the colliders of two … high bay fluorescent electrical hookup
Mesh.Bake.PhysX.CollisionData Unity Profiler Spikes
WebJan 2, 2024 · - Build Pipeline: Fixed AssetBundles being build differently on each rebuild when "Prebake Collision Mesh" option is on - Editor: Fix GameObject preview flickering on … WebPrebake Collision Meshes:启用,用构建的时间换运行时的性能。 Keep Loaded Shaders Alive:启用,因为Shader的加载和解析很耗时,所以不希望Shader被卸载。 Managed … WebMay 16, 2024 · Prebake Collision Meshes. As obvious as it is, I completely forgot about enabling this and was getting rather frustrated since even IL2CPP couldn’t completely get … high bay forklift maintenance