WebMar 15, 2024 · At. 3rd level, Scorching Ray deal 4d6 damage to a target and Flaming Sphere deal 3d6 damage for 3 turn (9d6 damage). Scorching Ray requires a ranged touch attack, so, even if you are 100% precise, and your targets fail only 50% of time against your Flame Sphere, it worth (4d6 vs. 4,5d6 damage) At. 11th level, you fire 3 ray with … Web-The case for flaming sphere: -Can hit multiple enemies in a turn, and denies space they might want to stand in. -Is a domain spell, meaning that I can prepare other 2nd level spells for utility. -Can light the environment on fire (can be both good and bad) -Still does damage on a successful save. For spiritual weapon:
Cloud of Daggers: The most underestimated spell : r/3d6 - reddit
WebThis means that if you pick fireball and gylth of warding you can get thunder, lighting, acid and so on fireball. If you pick dragon's breath and scorching ray you can choose … WebMay 26, 2024 · Flaming sphere gets cast with an action, but THEN takes a bonus action to ram into something and deal damage, so it seems the Action of casting is over before the damage is even dealt. Sickening Radiance deals its damage at the start of a creatures turn, so it would be excluded from this damage bonus due to timing? sign over guardianship of a child
Flaming Sphere D&D 5th Edition on Roll20 Compendium
WebOct 5, 2009 · In contrast, Flaming Sphere requires constant attention to make it useful, assuming the enemy doesn't just douse it. Scorching Ray just blasts with nice damage and high accuracy, and it can even crit. Perhaps he didn't notice it's a ranged touch attack, … WebJun 25, 2024 · The spell scorching ray is a good spell to compare it to, even though scorching ray is only available to wizards and sorcerers, while spiritual weapon is largely only available to clerics. Scorching ray deals damage in large spikes, dealing up to 6d6 fire damage on the turn it’s cast to up to three targets within 120 feet of the caster. WebIn general, you are right on damage vs healing in combat, but that only works in so far as it doesn’t hinder action economy. Being able to throw an off-the-cuff Scorching Ray of healing to keep a party member up, will be, in general, worth more just smacking an enemy with it. Obviously context is dependant, but there is value to be retained here. the raeford news journal